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Hacker
Generations
By Richard Thieme
This article was published simultaneously in the program for Def
Con 11 (August 2003), on the hactivismo and Linux World (Australia)
web sites, and in the Dutch information security magazine Informatiebeveiliging
which is published by Genootschap voor Informatiebeveiligers, an
infosec association based in the Netherlands.
First, the meaning of hacker.
The word originally meant an inventive type, someone
creative and unconventional, usually involved in a technical
feat of legerdemain,
a person who saw doors where others saw walls or built bridges
that others thought were planks on which to walk into shark-filled
seas. Hackers were alive with the spirit of Loki or Coyote or the
Trickster, moving with stealth across boundaries, often spurning
conventional ways of thinking and behaving. Hackers see deeply
into the arbitrariness of structures, how form and content are
assembled in subjective and often random ways and therefore how
they can be defeated or subverted. They see atoms where others
see a seeming solid, and they know that atoms are approximations
of energies, abstractions, mathematical constructions. At the top
level, they see the skull behind the grin, the unspoken or unacknowledged
but shared assumptions of a fallible humanity. That’s why,
as in Zen monasteries, where mountains are mountains and then they
are not mountains and then they are mountains again, hacker lofts
are filled with bursts of loud spontaneous laughter.
Then the playful creative things they did in the protected space
of their mainframe heaven, a playfulness fueled by the passion
to know, to solve puzzles, outwit adversaries, never be bested
or excluded by arbitrary fences, never be rendered powerless, those
actions began to be designated acts of criminal intent.. That happened
when the space inside the mainframes was extended through distributed
networks and ported to the rest of the world where things are assumed
to be what they seem. A psychic space designed to be open, more
or less, for trusted communities to inhabit, became a general platform
of communication and commerce and security became a concern and
an add-on. Legal distinctions which seemed to have been obliterated
by new technologies and a romantic fanciful view of cyberspace
a la Perry Barlow were reformulated for the new not-so-much cyberspace
as cyborgspace where everyone was coming to live. Technologies
are first astonishing, then grafted onto prior technologies, then
integrated so deeply they are constitutive of new ways of seeing
and acting, which is when they become invisible.
A small group, a subset of real hackers, mobile
crews who merely entered and looked around or pilfered unsecured
information, became
the definition the media and then everybody else used for the word “hacker.” A
hacker became a criminal, usually defined as a burglar or vandal,
and the marks of hacking were the same as breaking and entering,
spray painting graffiti on web site walls rather than brick, stealing
passwords or credit card numbers.
At first real hackers tried to take back the word
but once a word is lost, the war is lost. “Hacker” now means for most
people a garden variety of online miscreant and words suggested
as substitutes like technophile just don’t have the same
juice.
So let’s use the word hacker here to mean what we know we
mean because no one has invented a better word. We don’t
mean script kiddies, vandals, or petty thieves. We mean men and
women who do original creative work and play at the tip of the
bell curve, not in the hump, we mean the best and brightest who
cobble together new images of possibility and announce them to
the world. Original thinkers. Meme makers. Artists of pixels and
empty spaces.
Second, the meaning of “hacker generations.”
In a speech at the end of his two terms as president,
Dwight Eisenhower coined the phrase “military-industrial complex” to
warn of the consequences of a growing seamless collusion between
the state and the private sector. He warned of a changing approach
to scientific research which in effect meant that military and
government contracts were let to universities and corporations,
redefining not only the direction of research but what was thinkable
or respectable in the scientific world. At the same time, a “closed
world” as Paul N. Edwards phrased it in his book of the same
name, was evolving, an enclosed psychic landscape formed by our
increasingly symbiotic interaction with the symbol-manipulating
and identity-altering space of distributed computing, a space that
emerged after World War II and came to dominate military and then
societal thinking.
Eisenhower and Edwards were in a way describing the same event,
the emergence of a massive state-centric collaboration that redefined
our psychic landscape. After half a century Eisenhower is more
obviously speaking of the military-industrial-educational-entertainment-and-media
establishment that is the water in which we swim, a tangled inescapable
mesh of collusion and self-interest that defines our global economic
and political landscape.
The movie calls it The Matrix. The Matrix issues from the fusion
of cyborg space and the economic and political engines that drive
it, a simulated world in which the management of perception is
the cornerstone of war-and-peace (in the Matrix, war is peace and
peace is war, as Orwell foretold). The battlespace is as perhaps
it always has been the mind of society but the digital world has
raised the game to a higher level. The game is multidimensional,
multi-valent, played in string space. The manipulation of symbols
through electronic means, a process which began with speech and
writing and was then engineered through tools of literacy and printing
is the currency of the closed world of our CyborgSpace and the
military-industrial engines that power it.
This Matrix then was created through the forties,
fifties, sixties, and seventies, often invisible to the hackers
who lived in and
breathed it. The “hackers” noticed by the panoptic
eye of the media and elevated to niche celebrity status were and
always have been creatures of the Matrix. The generations before
them were military, government, corporate and think-tank people
who built the machinery and its webbed spaces.
So I mean by the First Generation of Hackers, this much later
generation of hackers that emerged in the eighties and nineties
when the internet became an event and they were designated the
First Hacker Generation, the ones who invented Def Con and all
its spin-offs, who identified with garage-level hacking instead
of the work of prior generations that made it possible.
Marshall McLuhan saw clearly the nature and consequences of electronic
media but it was not television, his favorite example, so much
as the internet that provided illustrations for his text. Only
when the Internet had evolved in the military-industrial complex
and moved through incarnations like Arpanet and Milnet into the
public spaces of our society did people began to understand what
he was saying.
Young people who became conscious as the Internet
became public discovered a Big Toy of extraordinary proportions.
The growing
availability of cheap ubiquitous home computers became their platform
and when they were plugged into one another, the machines and their
cyborg riders fused. They co-created the dot com boom and the public
net, and made necessary the “security space” perceived
as essential today to a functional society. All day and all night
like Bedouin they roamed the network where they would, hidden by
sand dunes that changed shape and size overnight in the desert
winds. That generation of hackers inhabited Def Con in the “good
old days,” the early nineties, and the other cons. They shaped
the perception as well as the reality of the public Internet as
their many antecedents at MIT, NSA, DOD and all the other three-letter
agencies co-created the Matrix.
So I mean by the First Generation of Hackers that extended or
distributed network of passionate obsessive and daring young coders
who gave as much as they got, invented new ways of sending text,
images, sounds, and looked for wormholes that let them cross through
the non-space of the network and bypass conventional routes. They
constituted an online meritocracy in which they bootstrapped themselves
into surrogate families and learned together by trial and error,
becoming a model of self-directed corporate networked learning.
They created a large-scale interactive system, self-regulating
and self-organizing, flexible, adaptive, and unpredictable, the
very essence of a cybernetic system.
Then the Second Generation came along. They had
not co-created the network so much as found it around them as
they became conscious.
Just a few years younger, they inherited the network created by
their “elders.” The network was assumed and socialized
them to how they should think and act. Video games were there when
they learned how to play. Web sites instead of bulletin boards
with everything they needed to know were everywhere. The way a
prior generation was surrounded by books or television and became
readers and somnambulistic watchers , the Second Generation was
immersed in the network and became surfers. But unlike the First
Generation which knew their own edges more keenly, the net made
them cyborgs without anyone noticing. They were assimilated. They
were the first children of the Matrix.
In a reversal of the way children learned from
parents, the Second Generation taught their parents to come online
which they did but
with a different agenda. Their elders came to the net as a platform
for business, a means of making profits, creating economies of
scale, and expanding into a global market. Both inhabited a simulated
world characterized by porous or disappearing boundaries and if
they still spoke of a “digital frontier,” evoking the
romantic myths of the EFF and the like, that frontier was much
more myth than fact, as much a creation of the dream weavers at
CFP as “the old west” was a creation of paintings,
dime novels and movies.
They were not only fish in the water of the Matrix,
however, they were goldfish in a bowl. That environment to which
I have alluded,
the military-industrial complex in which the internet evolved in
the first place, had long since built concentric circles of observation
or surveillance that enclosed them around. Anonymizers promising
anonymity were created by the ones who wanted to know their names.
Hacker handles and multiple nyms hid not only hackers but those
who tracked them. The extent of this panoptic world was hidden
by denial and design. Most on it and in it didn’t know it.
Most believed the symbols they manipulated as if they were the
things they represented, as if their tracks really vanished when
they erased traces in logs or blurred the means of documentation.
They thought they were watchers but in fact were also watched.
The Eye that figures so prominently in Blade Runner was always
open, a panoptic eye. The system could not be self-regulating if
it were not aware of itself, after all. The net is not a dumb machine,
it is sentient and aware because it is fused bone-on-steel with
its cyborg riders and their sensory and cognitive extensions.
Cognitive dissonance grew as the Second Generation
spawned the Third. The ambiguities of living in simulated worlds,
the morphing
of multiple personas or identities, meant that no one was ever
sure who was who. Dissolving boundaries around individuals and
organizational structures alike (“The internet? C’est
moi!”) meant that identity based on loyalty, glue born of
belonging to a larger community and the basis of mutual trust,
could not be presumed.
It’s all about knowing where the nexus is,
what transpires there at the connections. The inner circles may
be impossible to
penetrate but in order to recruit people into them, there must
be a conversation and that conversation is the nexus, the distorted
space into which one is unknowingly invited and often subsequently
disappears. Colleges, universities, businesses, associations are
discovered to be Potemkin villages behind which the real whispered
dialogue takes place. The closed and so-called open worlds interpenetrate
one another to such a degree that the nexus is difficult to discern.
History ends and numerous histories take their place, each formed
of an arbitrary association and integration of data classified
or secret at multiple levels and turned into truths, half-truths,
and outright lies.
Diffie-Hellman’s public key cryptography, for example, was
a triumph of ingenious thinking, putting together bits of data,
figuring it out, all outside the system, but Whit Diffie was abashed
when he learned that years earlier (1969) James Ellis inside the “closed
world” of British intelligence had already been there and
done that. The public world of hackers often reinvents what has
been discovered years earlier inside the closed world of compartmentalized
research behind walls they can not so easily penetrate. (People
really can keep secrets and do.) PGP was – well, do you really
think that PGP was news to the closed world?
In other words, the Second Generation of Hackers,
socialized to a networked world, also began to discover another
world or many
other worlds that included and transcended what was publicly known.
There have always been secrets but there have not always been huge
whole secret WORLDS whose citizens live with a different history
entirely but that’s what we have built since the Second World
War. That’s the metaphor at the heart of the Matrix and that’s
why it resonates with the Third Generation. A surprising discovery
for the Second Generation as it matured is the basis for high-level
hacking for the Third.
The Third Generation of Hackers knows it was socialized
to a world co-created by its legendary brethren as well as numerous
nameless
men and women. They know that we inhabit multiple thought-worlds
with different histories, histories dependent on which particular
bits of data can be bought on the black market for truth and integrated
into Bigger Pictures. The Third Generation knows there is NO one
Big Picture, there are only bigger or smaller pictures depending
on the pieces one assembles. Assembling those pieces, finding them,
connecting them, then standing back to see what they say – that
is the essence of Third Generation hacking. That is the task demanded
by the Matrix which is otherwise our prison, where inmates and
guards are indistinguishable from each other because we are so
proud of what we have built that we refuse to let one another escape.
That challenge demands that real Third Generation
hackers be expert at every level of the fractal that connects
all the levels of the
network. It includes the most granular examination of how electrons
are turned into bits and bytes, how percepts as well as concepts
are framed and transported in network-centric warfare/peacefare,
how all the layers link to one another, which distinctions between
them matter and which don’t. How the seemingly topmost application
layer is not the end but the beginning of the real challenge, where
the significance and symbolic meaning of the manufactured images
and ideas that constitute the cyborg network create a trans-planetary
hive mind. That’s where the game is played today by the masters
of the unseen, where those ideas and images become the means of
moving the herd, percept turned into concept, people thinking they
actually think when what has in fact already been thought for them
has moved on all those layers into their unconscious constructions
of reality.
Hacking means knowing how to find data in the Black
Market for truth, knowing what to do with it once it is found,
knowing how
to cobble things together to build a Big Picture. The puzzle to
be solved is reality itself, the nature of the Matrix, how it all
relates. So unless you’re hacking the Mind of God, unless
you’re hacking the mind of society itself, you aren’t
really hacking at all. Rather than designing arteries through which
the oil or blood of a cyborg society flows, you are the dye in
those arteries, all unknowing that you function like a marker or
a bug or a beeper or a gleam of revealing light. You become a means
of control, a symptom rather than a cure.
The Third Generation of Hackers grew up in a simulated
world, a designer society of electronic communication, but sees
through
the fictions and the myths. Real hackers discover in their fear
and trembling the courage and the means to move through zones of
annihilation in which everything we believe to be true is called
into question in order to reconstitute both what is known and our
knowing Self on the higher side of self-transformation. Real hackers
know that the higher calling is to hack the Truth in a society
built on designer lies and then – the most subtle, most difficult
part – manage their egos and that bigger picture with stealth
and finesse in the endless ambiguity and complexity of their lives.
The brave new world of the past is now everyday life. Everybody
knows that identities can be stolen which means if they think that
they know they can be invented. What was given to spies by the
state as a sanction for breaking laws is now given to real hackers
by technologies that make spies of us all.
Psychological operations and information warfare are controls
in the management of perception taking place at all levels of society,
from the obvious distortions in the world of politics to the obvious
distortions of balance sheets and earnings reports in the world
of economics. Entertainment, too, the best vehicle for propaganda
according to Joseph Goebbels, includes not only obvious propaganda
but movies like the Matrix that serve as sophisticated controls,
creating a subset of people who think they know and thereby become
more docile. Thanks for that one, SN.
The only free speech tolerated is that which does not genuinely
threaten the self-interest of the oligarchic powers that be. The
only insight acceptable to those powers is insight framed as entertainment
or an opposition that can be managed and manipulated.
Hackers know
they don’t know what’s
real and know they can only build provisional models as they
move in stealthy
trusted groups of a few. They must assume that if they matter,
they are known which takes the game immediately to another level.
So the Matrix
like any good cybernetic system is self-regulating, builds controls,
has multiple levels of complexity
masking partial
truth as Truth. Of what else could life consist in a cyborg world?
All over the world, in low-earth orbit, soon on the moon and the
asteroid belt, this game is played with real money. It is no joke.
The surrender of so many former rights – habeas corpus, the
right to a trial, the freedom from torture during interrogation,
freedom of movement without “papers” in one’s
own country – has changed the playing field forever, changed
the game.
Third Generation Hacking means accepting nothing at face value,
learning to counter counter-threats with counter-counter-counter-moves.
It means all means and ends are provisional and likely to transform
themselves like alliances on the fly.
Third Generation Hacking is the ability to free the mind, to live
vibrantly in a world without walls.
Do not be deceived
by uniforms, theirs or ours, or language that serves as uniforms,
or behaviors. There is no
theirs or ours, no
us or them. There are only moments of awareness at the nexus where
fiction myth and fact touch, there are only moments of convergence.
But if it is all on behalf of the Truth it is Hacking. Then it
can not fail because the effort defines what it means to be human
in a cyborg world. Hackers are aware of the paradox, the irony
and the impossibility of the mission as well as the necessity nevertheless
of pursuing it, despite everything. That is, after all, why they’re
hackers.
Thanks to Simple Nomad, David Aitel, Sol Tzvi, Fred Cohen, Jaya
Baloo, and many others for the conversations that helped me frame
this article.
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