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The Future of Networks: the Future of the World
By Richard Thieme
I am not a futurist, but
I take solace in the knowledge that most futurists aren't either.
Futurists usually describe the present, not the future. Since ninety-five
per cent of us haven't arrived at the present yet, it sounds like
the future.
To talk about
the future of networks is fraught with peril because our conversation
about the future has itself been changed by the revolution in information
systems.
We used to
think of the future as railroad tracks headed toward the horizon
in a straight line. Something might derail the train, but the tracks
would remain straight. Now the idea of a straight line toward a
single future is laughable. Exponential change -- everything everywhere
changing at the same time -- has changed how we think about change.
It is not merely
the speed of the flow of information that makes straight-line thinking
untenable but how we construct the future as a result of interacting
with networked computers. How we construct ourselves has changed
as well.
How we define
and think about ourselves, how we frame our possibilities for acting
in the world, is a function of the structure of the information
systems with which we interact. We internalize that structure as
a metaphor for our selves, our psyches. Our symbiotic relationship
with networked computers transforms not only how we think and feel
but who we in fact ARE.
To talk about
the future of networking, then, really is to talk about the future
of humanity. Everything -- everything from our self-conception to
our relationship with God -- is going through the looking-glass
of transformation.
Network professionals
are not engaged in a peripheral activity. Network professionals
-- from those who build LANs and WANs to the architects of the Internet
-- are participating in the re-creation of what it means to be a
human being.
I want to explore
the impact of the Net on individuals and organizations (meaning
by "the Net" everything from a few PCs in an office to the Internet).
Like a good futurist, I will talk about the future by gazing into
the crystal ball of the present.
Hannibal Lecter,
in "Silence of the Lambs," said to Clarice, the young FBI agent,
"First principles, Clarice. Read Marcus Aurelius. Of each particular
thing, ask what is it in itself. What is it's nature?"
What is the
Net -- right here, right now? What is it in itself? What is its
nature?
My life changed
when my family unpacked an Apple II+ over a decade ago. We chortled
with delight at the little stick man dancing to music on our green
screen.
The organizations
and institutions of which I have been a part have also changed since
then. The contrast between all of us then and all of us now is like
the terminator on the moon, enabling us to see mountains and craters
in bold relief where the darkness meets the light.
One thing we
did with that Apple was play games. When a new Infocom game was
published, it was a major event. "Hitchhiker's Guide to the Galaxy"
was my favorite.
As we made
our way past babel fish and Vogon poets, I discovered that what
happened to me when I played that game was not what happened when
I read a book. Information in the game was organized differently,
and as a result, after playing the game, I was organized differently.
I experienced myself as a different set of possibilities for action
in the world.
The maze of
branching possibilities altered my view of the future. The illusion
of an endless set of options became a metaphor for myself and my
experience. The power of recursion became a metaphor for my growth.
I imagined myself in terms of fractals, not the straighter line
of text. My life began to look like a rising spiral.
In those days
I worked as an Episcopal priest. I saw in a flash that the organized
life of religious institutions as we had known it -- as it had been
generated by the world of the printing press -- was over. While
it might take years, or decades, or even centuries for the process
to work itself out, something new would emerge from the cracked
egg.
The systems
of spirituality and religion that are emerging will include and
transcend everything that came before -- but that will only be seen,
as always, in retrospect.
Every genuine
transformation requires that we traverse a zone of annihilation
in which everything we thought ourselves to be is called into question.
Then "we" are reorganized at a higher level of the spiral and see
that we are still ourselves -- only different.
Did all that
really come from playing a text adventure? It did indeed because
the "space" in which I played that game required that I conform
to its parameters; that shape became a metaphor for the shape of
my "self."
The structure
of the game was like a slice of a hologram. That slice contained
the shape of the networked world in which we live in its entirety.
When we interact
with networked computers, we think of ourselves in new ways. The
possibilities disclosed by computers change our understanding of
history, the arts, the sciences -- everything.
Here's an example
of how that works.
Prior to a
retreat for the management of a bank, I interviewed key leaders.
The retreat was intended to initiate a process of corporate reorganization.
Each person
with whom I spoke was intelligent, experienced, dedicated. Yet each
spoke of "the bank" as an obstacle that frustrated their best intentions.
When they were off-site, alone together in a conference room, I
asked: "Where's the bank?
The bank that
restrained them was in their heads.
We internalize
the structures of our organizations in ways that define our possibilities
for action. The bank was hierarchical. The executives shared a map
of the landscape, an organizational chart built of rectangles connected
by straight lines. That chart described a win/lose game. Power is
exercised in such a system by knocking someone else out of a box.
Power is exercised by dominating and controlling.
The first time
I connected to the Internet, I discovered myself present in a web
or network. As I moved from web site to web site, no matter where
I went, I remained at the center, but everyone else was also at
the center. Everyone was at the center and no one was displaced.
My sense of
possibilities changed as I realized that power is exercised differently
in a web or network than in a hierarchy. It is exercised by contributing
and participating.
Participating
in a network discloses a different way of participating in life.
When organizations
are networked, new behaviors are required of managers. The buzzword
describing the life inside the new structure is empowerment, but
empowerment is more than a buzzword. Real empowerment happens when
people adapt successfully to the organizational changes caused by
computer networks.
Rigid hierarchical
structures were appropriate during times of relative stability.
They provided for the management and distribution of information
in a way that worked.
The redistribution
of information throughout the system, putting it into the hands
of people who need it, transforms the roles of employees and supervisors.
Those who administer such systems inevitably find the uses of authority
redefined. Managers are asked to morph into coaches. They still
have authority, but it must be used differently to assist empowered
employees.
Yet hierarchy
has plenty of lives, making organizational life today paradoxical.
Lateral communities like Usenet groups or empowered work-teams will
continue to grow and flatten the structure, but hierarchy will also
replicate itself at a higher level of organization. Hierarchy persists
because it defines roles in a way that conserves energy. The constant
negotiation necessary when there is role confusion dissipates energy.
That's why exclusively "virtual corporations" with little vertical
structure will find it difficult to remain stable in the long run.
Viable organizations
live in the creative tension between horizontal and vertical structures.
Centralized, hierarchical structures -- the vertical trunks of trees
-- will grow taller, while lateral branching communities grow wider.
Fractals, in
short, are self-similar at all scales.
That our conversation
about the future -- and our conversation about the future defines
our possibilities in life -- has itself changed is illustrated by
"scenario planning."
According to
Peter Schwarz and the Global Business Network, scenario planning
evolved when Shell Oil was shocked by the oil crisis of 1973 into
realizing they needed to do a better job of anticipating the future.
Scenario planning
is a way of recognizing that exponential change makes the world
unthinkably complex and the future impossible to predict. Input
is gathered from knowledgeable people in diverse fields to imagine
possible futures; these scenarios are given names and the social,
economic, or political events that would have to be true for them
to happen are identified. Frequent comparison of the models with
what subsequently happens enables organizations to adapt and respond
appropriately.
It is not the
future that has changed but the way we construct the future as a
set of possibilities. That construction now resembles the structure
of the information systems with which we interact. Scenario planning
is a way of simulating a computer program.
The computer
program -- a metaphor for the Network -- is the model. Life is the
simulation.
What will this
sea-change mean for education? Inasmuch as education is a process
by which we learn to assimilate, organize, and use information,
it is no surprise that the shape of education is also bending.
I was taught
as I grew up in the 1950s and 1960s that the content of adolescence
was learning. I didn't know that adolescence was a modern invention,
that the printing press had invented school as a collection of benches
on which to sit and read and adolescence as the time to do it.
Learning had
previously been accomplished through apprenticeship. Young people
worked beside adults, learning by doing. The village was their teacher.
The invention of text postponed adulthood because time was required
to master the art of symbol manipulation.
The structures
of education today are out of synch with the structures of adulthood.
Because businesses need to bring employees up to speed, then keep
them there, more and more education takes place today in conference
rooms, seminars and workshops, and via remote telepresence and onsite
computer-assisted learning than in classrooms. Continuous learning
is now an unquestioned assumption of life.
But the content
of that learning as well as its form is changing -- again, due to
the impact of computer networks.
A business
executive complained to me that the graduates of a local school
were well educated in every way but one: they did not know how to
work cooperatively.
What he meant
by cooperative learning -- sharing resources and subordinating goals
to the group process -- we used to call "cheating."
I was taught
to work "independently." Information was delivered at the convenience
of the curriculum and the teacher. The teacher controlled the learning
environment.
Cooperative
learning and teamwork are labels for the needs of a workplace or
learning environment created by distributed computing. Power is
exercised differently in a web or network. Teachers taught to be
dominant in command-and-control systems cannot model or teach cooperative
learning until they know how to do it themselves, then know that
they know it so they can teach it.
Computer assisted
learning delivers information to students when they are teachable.
Teachers must learn to coach students when the students need it,
not when teachers choose, just as managers have to learn how to
coach workers empowered by networks.
The best teachers
are often enthusiastic about "getting computers into the schools,"
but alas, that thinking too is mired in the old paradigm. Networked
computers do not need to be in the schools. They need to be available
to us where we are.
Those quick
enough to see what they need pursue knowledge through a growing
"black market" in education. The global network is a virtual marketplace
for the exchange of educational goods and services.
Networked computers
are physical symbol-manipulating machines in symbiotic relationship
with people who are also physical symbol-manipulating machines.
Using Marvin Minsky's definition of thinking in "The Society of
Mind." the Network can be said to think.
"If you understand
something in only one way," he wrote, "then you do not really understand
it at all. The secret of what anything means to us depends on how
we have connected it to all the other things we know. If you have
several different representations, when one approach fails you can
try another.
Well-connected
representations let you turn ideas around in your mind until you
find one that works. That is what we mean by thinking!"
The network
thinks and expresses its ideas through a multiplicity of representations.
When one of us expresses one of those representations, we say, "I
have an idea!" But the idea is never ours alone.
Similarly the
notion of "individual authorship" is under assault because the network
integrates the contributions of everyone who works on a literary
or artistic project. Intellectual property rights, while not a thing
of the past, are being reinvented to deal with the reality of shared
responsibility.
Individuals
who think in the context of networks will frame possibilities differently
than people who see things in only one way. Those who stay stuck
in a single way of representing themselves and the world will be
isolated and fearful. That very isolation makes the mutuality of
networks -- the kind of cooperative truth-seeking that would set
them free -- beyond their grasp. Because the Network itself generates
the mutuality which makes ambiguity and complexity manageable, those
who are well-connected will thrive, while those who are isolated
will stay stuck in the downward spiral of self-defeating behaviors.
Economically
as well as spiritually, conversion -- the reversal of the downward
spiral -- is society's responsibility. One task of our public institutions
is to assist people in learning how to morph from anxiety to excitement,
from paralysis in the face of change to flexibility.
One of the
most profound changes occasioned by networks is the loss of privacy.
We are even losing the possibility of getting lost. Because we are
always observable, we can always be located. How will it change
us to know that the light is always on?
A panopticon
is a prison invented by Jeremy Benthem in the 19th century. It consisted
of cells with glass doors arranged in a ring. Prisoners can see
neither one another nor the guard but the guard can see them --
all of the time.
People who
know they can be observed behave differently. We censor ourselves.
We give lip service to consensus reality but live private lives
in hiding.
The networked
world is a panopticon, but no Orwellian Big Brother is building
it. We're building it ourselves.
We're like
the inhabitants of New York described in the film, "My Dinner With
Andre:" "It's a new model for the concentration camp, the camp has
been built by the inmates themselves, and the inmates are the guards,
and they have this pride in this thing they've built--they've built
their own prison--and so they're both guards and prisoners. They
no longer have the capacity to leave the prison they've made or
even to see it as a prison."
Individual
and organizational privacy -- invading it and protecting it -- is
big business and will get bigger. "Privacy brokers" who know how
to encrypt, decipher, capture, or secure communications and proprietary
information are a necessity in the networked world.
The privacy
taken for granted in the past, when all it took was a walk outside
to have a conversation behind a tree, is gone forever.
We will invent
intermediate structures to protect ourselves from the prying eyes
of the Net. We will need them to make sense of the vast sea of data
that would otherwise remain inchoate, but they will also enable
us to hide. We will increasingly interact with one another and with
the Network through intelligent agents.
Applets, distributed
objects, and software components communicate transparently among
themselves, antecedents of the agents and avatars that will move
through the arteries of the network. Some will act like digger shovels
mining mountains of data for nuggets of gold. Some will act like
virtual detectives. In their efforts to communicate with one another,
do our bidding, and protect themselves at the same time, agents
may collude or create cabals or even kill each other off. Some will
evolve the skills they need to survive in the virtual world.
Agents are
specialized applications that will be invested with our projections.
We will personalize them, then believe in them. Microsoft's "Bob"
didn't work out, but other smiley-faced interfaces will show up.
The gods and heroes of Greek mythology were personifications of
archetypes or aspects of our own souls. The Net will develop its
own mythology and evolve personae to represent us. Invisible messengers,
they will traverse the Net like demons and angels.
Some will be
as powerful as gods.
To speak of
the transformation of spirituality and religious systems in cyberspace
is a way to say we are discovering new ways of framing ourselves
in relationship to one another and to our gods. Our moral and ethical
dilemmas, however, will resemble those we face today. Everything
good and evil in human nature will be expressed on the Net. When
we look into the Net, we will see ourselves.
The Net is
a mirror of our hive mind, feeding back to us symbols of our new
selves. Our interaction with the Net is a self-conscious dialectic,
a rising spiral of symbiotic interaction. Do we speak our native
language or does it speak us? Do we use computers to express ourselves
-- or do our networked computers use us to express the Net?
The Net is
the backbone of a new nervous system, necessary to the infrastructure
of a crowded planet. In the next century we will move in earnest
into trans-planetary space. The Net is a good place to practice
how to live in a universe that is more complex, more diverse, more
gregarious than we -- or our Networks -- can imagine.
1995
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