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In
Search of the Grail
By Richard Thieme
For Moses, it was a burning
bush. For Buddha, it happened under the bo tree. For me, it was playing
a game of Hitchhiker's Guide to the Galaxy with my son.
As we threaded
our way past babel fish and Vogon poetry readings, I discovered
that what happens when we play a game of interactive fiction is
not what happens when we read a book. The difference is not of degree
but of kind. Information is organized differently -- but more importantly,
after the game, I am organized differently. I experience myself
differently. I frame things differently.
The maze of
branching possibilities offered by a computer game creates the illusion
of an endless set of options. As I explore, my experience of that
maze becomes a metaphor for self-experience. Recursion, the powerful
engine of the computer program, becomes a metaphor for my own growth
as well. My capacity to include and transcend myself at each stage
of growth finds an analog in the game: I no longer think of life
as an open book but as a fractal, a spiral rather than a straight
line. Linear printed text implies a logical progression. In contrast,
interactive computer games create a space seemingly without horizons,
finite but unbounded.
What I experienced
in a small way while playing with my son is a shift in our entire
culture. Our transition from a print culture to a digital one is
as profound a shift in human consciousness as that created by the
move from oral culture to written, or written to printed. Our interaction
with computers has given birth to new forms of religious community.
The interactive
quest, a symbolic journey in search of a holy grail, is the dominant
genre in cyberspace. Archetypal symbols of good and evil frame the
quest. Whether in a single-player game like Myst or a MUD, this
quest begins when we cross the threshold from this world into the
magical realm of our inner growth; we leave behind the world of
rational logic and enter the underworld, with its shadows, caverns,
and mazes. In this underground world, we speak in riddles and puzzles,
the language of dreams and the unconscious. We change shapes, undergo
transformations. The quest in all of its forms is a spiritual journey
framed by archetypal symbols of both good and evil.
Marianne Moore
wrote that poems are imaginary gardens with real toads in them.
The Net is an imaginary web providing real connection with real
people, in a remarkably new way. On the Net, the absence of visual
cues for race, gender, disability, and age enables us to create
personae that simultaneously hide and disclose who we are, making
community on the Net remarkably inclusive. By disarming the usual
cues that trigger exclusion, the Net becomes a come-as-you-are party,
a cultural feast to which everyone is invited.
The Net is
one source of the mutuality, feedback and accountability that we
need to counteract the rigidity and isolation of modern life. We
will need that feedback and mutuality even more as our planet continues
to evolve. Our galaxy contains countless civilizations which will
one day make the racial diversity on earth look like bland homogeneity.
The Net is a step in the right direction; it's one way to learn
how to live in relationship to the unthinkable complexity and diversity
that will characterize future communities.
Copyright 1995-1997
Wired Magazine Group, Inc. All rights reserved. Reprinted by permission.
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