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Hacking
Chinatown
By Richard Thieme
"Forget it,
Jake. It's Chinatown."
Those are the
last words of the movie "Chinatown," just before the police lieutenant
shouts orders to the crowd to clear the streets so the body of an
innocent woman, murdered by the Los Angeles police, can be removed.
"Chinatown,"
with Jack Nicholson as Jake Gittes, is a fine film: it defines an
era (the thirties in the United States) and a genre -- film noir
-- that is a unique way to frame reality.
"Film noir"
is a vision of a world corrupt to the core in which nevertheless
it is still possible, as author Raymond Chandler said of the heroes
of the best detective novels, to be "a man of honor. Down these
mean streets a man must go who is not himself mean, who is neither
tarnished nor afraid."
"Chinatown"
also defines life in the virtual world -- that consensual hallucination
we have come to call "cyberspace." The virtual world is a simulation
of the "real world." The "real world" too is a symbolic construction,
a set of nested structures that -- as we peel them away in the course
of our lives -- reveals more and more complexity and ambiguity.
The real world
IS Chinatown, and computer hackers -- properly understood -- know
this better than anyone.
There are several
themes in "Chinatown."
(1) People
in power are in seamless collusion. They take care of one another.
They don't always play fair. And sooner or later, we discover that
"we" are "they."
A veteran police
detective told me this about people in power.
"There's one
thing they all fear -- politicians, industrialists, corporate executives
-- and that's exposure. They simply do not want anyone to look too
closely or shine too bright a light on their activities."
I grew up in
Chicago, Illinois, known for its political machine and cash-on-the-counter
way of doing business. I earned money for my education working with
the powerful Daley political machine. In exchange for patronage
jobs -- supervising playgrounds, hauling garbage -- I worked with
a precinct captain and alderman. My job was to do what I was told.
I paid attention
to how people behaved in the real world. I learned that nothing
is simple, that people act instinctively out of self-interest, and
that nobody competes in the arena of real life with clean hands.
I remember
sitting in a restaurant in a seedy neighborhood in Chicago, listening
to a conversation in the next booth. Two dubious characters were
upset that a mutual friend faced a long prison term. They looked
and sounded different than the "respectable" people with whom I
had grown up in an affluent part of town.
As I grew up,
however, I learned how my friends' fathers really made money. Many
of their activities were disclosed in the newspaper. They distributed
pornography before it was legal, manufactured and sold illegal gambling
equipment, distributed vending machines and juke boxes to bars that
had to take them or face the consequences. I learned that a real
estate tycoon had been a bootlegger during prohibition, and the
brother of the man in the penthouse upstairs had died in Miami Beach
in a hail of bullets.
For me, it
was an awakening: I saw that the members of the power structures
in the city -- business, government, the religious hierarchy, and
the syndicate or mafia -- were indistinguishable, a partnership
that of necessity included everyone who wanted to do business. Conscious
or unconscious, collusion was the price of the ticket that got you
into the stadium; whether players on the field or spectators in
the stands, we were all players, one way or another.
Chicago is
Chinatown, and Chinatown is the world. There is no moral high ground.
We all wear masks, but under that mask is ... Chinatown.
(2) You never
really know what's going on in Chinatown.
The police
in Chinatown, according to Jake Gittes, were told to do "as little
as possible" because things that happened on the street were the
visible consequences of strings pulled behind the scenes. If you
looked too often behind the curtain -- as Gittes did -- you were
taught a painful lesson.
We often don't
understand what we're looking at on the Internet. As one hacker
recently emailed in response to someone's fears of a virus that
did not and could not exist, "No information on the World Wide Web
is any good unless you can either verify it yourself or it's backed
up by an authority you trust."
The same is
true in life.
Disinformation
in the virtual world is an art. After an article I wrote for an
English magazine about detective work on the Internet appeared,
I received a call from a global PR firm in London. They asked if
I wanted to conduct "brand defense" for them on the World Wide Web.
What is brand
defense?
If one of our
clients is attacked, they explained, their Internet squad goes into
action. "Sleepers" (spies inserted into a community and told to
wait until they receive orders) in usenet groups and listservs create
distractions, invent controversies; web sites (on both sides of
the question) go into high gear, using splashy graphics and clever
text to distort the conversation. Persons working for the client
pretend to be disinterested so they can spread propaganda.
It reminded
me of the time my Democratic Party precinct captain asked if I wanted
to be a precinct captain.
Are you retiring?
I asked.
Of course not!
he laughed. You'd be the Republican precinct captain. Then we'd
have all our bases covered.
The illusions
of cyberspace are seductive. Every keystroke leaves a luminous track
in the melting snow that can be seen with the equivalent of night
vision goggles.
Hacking means
tracking -- and counter-tracking -- and covering your tracks --
in the virtual world. Hacking means knowing how to follow the flow
of electrons to its source and understand on every level of abstraction
-- from source code to switches and routers to high level words
and images -- what is really happening.
Hackers are
unwilling to do as little as possible. Hackers are need-to-know
machines driven by a passion to connect disparate data into meaningful
patterns. Hackers are the online detectives of the virtual world.
You don't get
to be a hacker overnight.
The devil is
in the details. Real hackers get good by endless trial and error,
failing into success again and again. Thomas Alva Edison, inventor
of the electric light, invented a hundred filaments that didn't
work before he found one that did. He knew that every failure eliminated
a possibility and brought him closer to his goal.
Listen to "Rogue
Agent" set someone straight on an Internet mailing list:
"You want to
create hackers? Don't tell them how to do this or that. Show them
how to discover it for themselves. Those who have the innate drive
will dive in and learn by trial and error. Those who don't, comfortable
to stay within the bounds of their safe little lives, fall by the
wayside.
"There's no
knowledge so sweet as that which you've discovered on your own."
In Chinatown,
an unsavory character tries to stop Jake Gittes from prying by cutting
his nose. He reminds Gittes that "curiosity killed the cat."
Isn't it ironic
that curiosity, the defining characteristic of an intelligent organism
exploring its environment, has been prohibited by folk wisdom everywhere?
The endless
curiosity of hackers is regulated by a higher code that may not
even have a name but which defines the human spirit at its best.
The Hacker's Code is an affirmation of life itself, life that wants
to know, and grow, and extend itself throughout the "space" of the
universe. The hackers' refusal to accept conventional wisdom and
boundaries is a way to align his energies with the life-giving passion
of heretics everywhere. And these days, that's what needed to survive.
Robert Galvin,
the patriarch of Motorola, maker of cell-phones and semi-conductors,
says that "every significant decision that changes the direction
of a company is a minority decision. Whatever is the intuitive presumption
-- where everyone agrees, "Yeah, that's right" -- will almost surely
be wrong."
Motorola succeeded
by fostering an environment in which creativity thrives. The company
has institutionalized an openness to heresy because they know that
wisdom is always arriving at the edge of things, on the horizons
of our lives, and when it first shows up -- like a comet on the
distant edges of the solar system -- it is faint and seen by only
a few. But those few know where to look.
Allen Hynek,
an astronomer connected with the U. S. Air Force investigation of
UFOs, was struck by the "strangeness" of UFO reports, the cognitive
dissonance that characterizes experiences that don't fit our orthodox
belief systems. He pointed out that all the old photographic plates
in astronomical observatories had images of Pluto on them, but until
Clyde Tombaugh discovered Pluto and said where it was, no one saw
it because they didn't know where to look.
The best computer
consultants live on the creative edge of things. They are path-finders,
guides for those whom have always lived at the orthodox center but
who find today that the center is constantly shifting, mandating
that they learn new behaviors, new skills in order to be effective.
In order to live on the edge.
The edge is
the new center. The center of a web is wherever we are.
When I looked
out over the audience at DefCon IV, the hackers' convention, I saw
an assembly of the most brilliant and most unusual people I had
ever seen in one room. It was exhilarating. We all felt as if we
had come home. There in that room for a few hours or a few days,
we did not have to explain anything. We knew who we were and what
drove us in our different ways to want to connect the dots of data
into meaningful patterns.
We know we
build on quicksand, but building is too much fun to give up. We
know we leave tracks, but going is so much more energizing than
staying home. We know that curiosity can get your nose slit, but
then we'll invent new ways to smell.
Computer programmers
write software applications that are doomed to be as obsolete as
wire recordings. The infrastructures built by our engineers are
equally doomed. Whether a virtual world of digital bits or a physical
world of concrete and steel, our civilization is a Big Toy that
we build and use up at the same time. The fun of the game is to
know that it is a game, and winning is identical with our willingness
to play.
To say that
when we engage with one another in cyberspace we are "Hacking Chinatown"
is a way to say that asking questions is more important than finding
answers. We do not expect to find final answers. But the questions
must be asked. We refuse to do as little as possible because we
want to KNOW.
Asking questions
is how human beings create opportunities for dignity and self-transcendence;
asking questions is how we are preparing ourselves to leave this
island earth and enter into a trans-galactic web of life more diverse
and alien than anything we have encountered.
Asking questions
that uncover the truth is our way of refusing to consent to illusions
and delusions, our way of insisting that we can do it better if
we stay up later, collaborate with each other in networks with no
names, and lose ourselves in the quest for knowledge and self-mastery.
This is how
proud, lonely men and women, illuminated in the darkness by their
glowing monitors, become heroes in their own dramas as they wander
the twisting streets of cyberspace and their own lives.
Even in Chinatown,
Jake. Even in Chinatown.
1997
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